Stand on a neon stage and cut the music apart. A glowing saber in your hand, a stream of 3D musical notes and audio gear flying past on both sides, and five worlds to slice them in.
Nothing is pre-cut. Every note, speaker and drum is sliced along the exact plane your blade sweeps, so a lazy swing and a committed one split the same object completely differently, and the cut face flashes open as it comes apart.
Crotchets, quavers, beamed pairs and open half notes, plus speakers, subwoofers, kick drums, snares, cymbals, a boombox, vinyl, cassette, mic and amp.
Orbit, Neon Grid, Aurora, Sakura and Canyon. Same stage, five skies, from deep space to a cherry-blossom garden.
An in-game music picker with eight tracks to slice to. The music is the game, so it sits above the effects in the mix.
Chain cuts for multipliers up to x5. Ranks speed the stream up as you improve, and a jumbotron in the sky keeps the score.
Eight blade colours, a one- or two-handed grip, and an optional second saber for the other hand.
You stand still and turn freely. No artificial locomotion of any kind, and the stage never moves under you.